![]() ![]() More the inflation is important and more you get dust from it. One building that can be build once per galaxy let you taxe the market. Don't sell to many luxury and build system improvement to get dust and inflation should remains pretty low. I don't know if it is linked to selling stuff or to have a large account. The first time it jumps about 80x was when I sold a lot of luxury ressources to get dust. Originally posted by Holce:I can keep inflation low on many games. Just don't try to specialize your systems for dust income because it doesn't work. Add in some trade routes and you will never have to worry about dust upkeep again. By the time you are ready to assimilate them you should have the basic dust buildings and population required to be self-sufficient and pay your own upkeeps. ![]() Basically make friends with minors or enact the tax law and you will have plenty of dust for upkeep early on. It's like the FIDSI system has been removed and replaced with FISI because dust is so broken and pointless. It is the one major flaw left in the game IMO, and honestly makes it hard for me to play at this point. Inflation is ridiculous, I've seen people hit like 80x inflation by turn 200. So the only way to get any real amount of dust is through trade routes and selling trade goods, but both of those actions cause inflation to spike and make the problem even worse. The dust you get from selling trade goods and from trade routes, is effected by inflation, as well as the dust cost of rushing production, and upkeep costs. ![]() The dust you get from pops and buildings in systems is not effected by inflation, so +5 dust per pop is always +5 dust per pop. By early mid-game inflation has already ruined the economy, and it's a non-sensical thing which seems to serve only to make system dust income pointless. If you somehow have no minors in probe range, then you simply enact the tax law which is like +3-4 dust per pop and this will cover early game upkeep. If you become friendly with a minor faction you jump up to like 100 dust per turn from them, which dwarfs what you will get early game from any system. System dust income literally never matters. If you get a bad draw, the negative effect from upkeep is crippling early on, which should not be the case. Originally posted by Ratmannf:My experience has been it depends on the starting system's FIDSI. ![]()
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